Tomb raider 2013 nvidia patch

Tomb raider 2013 nvidia patch - Free Download

This big year-two expansion irons out most of Destiny 2's wrinkles and offers some of the most mysterious, enjoyable content the series has seen so far. Forza Horizon 4's connected world and seasonal weather help make what's otherwise a very familiar-feeling experience feel fresh one more time.

Fixed the issue completely for me. Was crashing once every few minutes after the cave section now it hasn't happened once. Also, if you want to use the cool tressfx hair stuff but don't like the performance hit, turn off High Precision to compensate. What ever as much as it pisses me off I am just going to wait for new drivers I want to play this game at it's maximum.

Yeah, worked for me. Did you also get weird tearing at the same places either near the top or the bottom of the screen with tesselation on? It crashes for me at the campfire where you unlock fast travel.

Tried turning off tessellation and no joy. Also tried turning off the exclusive fullscreen, v-sync, tried older and beta drivers and several other 'fixes' and still no luck.

Nvidia have said they are aware of the issue and are working on it. Apparently they only got the code of the final build this weekend and it created a lot of instability. I'm just gonna wait for the driver update or a patch and just start again, only about 90 mins into the game. Quote of post for those that are interested and link. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.

Oh but it gets better! This will require code changes to the game. Roll back to Nvidia driver Worked for me GTX Turned off Tesselation and Exclusive Fullscreen have no idea what that even is and it worked for me. But Nvidia's really good about fixing these issues and having timely driver updates, so I have no doubt there will be a patch soon.

I have a Nvidia card and haven't had any issues so far. Hope it gets worked out soon, it's a pretty fun game. I just turned off tressfx, tesselation and exclusive fullscreen to fix all the problems I was having plus I lowered AF to 8x and shadow resolution to medium. The game looks a lot worse, but the framerates are super solid and I'm not getting any graphical glitches or crashing to desktop every 15mins.

Ive found that Level Of Detail at Normal helps when enabling other stuff. Also does anyone know any bits for MSAA, or does that even work well with this game? MSAA definitely destroys my framerate, but I think that's as much a part of the ti's small memory bus as anything else. Yep, that first cutscene was hard to look at and a really disappointing way to start an otherwise great looking game.

Stayed at 30fps too, whereas I mostly hover a lttle under 60 in game. Lower AF will net you almost zero results, that functionality has been virtually free from a performance perspective for 10 years. Are the problems limited to series cards? I've had no problems so far with my s, current beta drivers. I got pretty good performance just by turning off tesselation, but of course I have another problem. There's a weird flicker around bushes, it looks like the shadows are acting up but it happens even with everything set to low.

I tried the beta drivers because why not It actually fixed the flickering. Old ass i5 k dual core and overclocked GTX here, and no crashes. Only issue I've had is a strange "jumping "in the image when I'm in large areas such as the first area with the hand crank door. Tried disabling things one at a time, and it turned out to be Post FX.

I'm guessing it's a motion blur bug on Nvidia, and disabling it got rid of the weird glitch. Outside of that, I'm very surprised at how good this looks and runs on my aged hardware.

It chugs a bit in those big open spaces, but still better than a or PS3 would do. Game looks really good, even on a several year old machine.

Please Log In to post. Vitor Follow Forum Posts: So what exactly does high precision do? It didn't seem like it was hitting my fps too hard.. Also, any chance of a new driver better optimized for tressFX? Quote of post for those that are interested and link "We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings.

Tearhead Follow Forum Posts: Jams Follow Forum Posts: SlashDance Follow Forum Posts: Anyone having that issue? Yeah, theres something going on with the shadows, its Skyrim all over again.. Forgot to mention settings for folks like me not running a supercomputer. Bring back the main forum list.

tomb raider 2013 nvidia patch

Tomb Raider (2013) [Skidrow][Multi12][Language Packs][ES][Patch]

Other scenes run significantly faster, but this location half-way through the game better represents performance in many of the game's scenes and areas, in our opinion. Anisotropic Filter Texture Filtering, Anisotropic Filtering, and other similarly named options affect the sharpness of textures, especially those seen in the distance, on oblique angles, or on the sides of the screen. During gameplay, depth of field is applied selectively to distant game elements, when diving underwater, during blizzards, in other scripted moments, and screen-wide when activating Lara's Survival Instinct ability that highlights items of note in the environment. Normal At higher resolutions the impact of Specular Reflection Quality is less pronounced, though those with an eagle eye will spot the loss of fidelity on Lara's bow next to the second arrow's feather, as well as the aforementioned issues. Reviews are phenomenal , and gamers everywhere agree that it's painful to play on anything other than a G-SYNC display once you're used to the flawless experience it provides. There's nothing particularly exciting to add, as the setting merely adjusts the shadow map size.

Tomb Raider PC Patch Fixes NVIDIA Issues

VXAO's improvements also enable us to accurately shadow scenes illuminated by several light sources of differing intensities. Being a post-process effect Bloom costs just a single frame per second in the overwhelming majority of locations. Home Discussions Workshop Market Broadcasts. Tessellation The first half of Lara's latest outing places her on snow-covered mountains and in some other snowy regions. No AO And finally, a set of images exemplifying the need for high-quality ambient occlusion techniques in today's games. Rocketman View Profile View Posts. Gazouillis Tweets de igrekkess. Surfaces with Screen Space Reflections are far more noticeable in Rise of the Tomb Raider , but it is the surfaces with Specular Reflections that are in fact more pervasive, subtly enhancing many scenes, and clearly enhancing others.

Rise of the Tomb Raider Graphics & Performance Guide

tomb raider 2013 nvidia patch

Below, our interactive comparisons demonstrate the impact on shadow visibility by changing the Sun Soft Shadow setting when Very High, High, or Medium Shadow Quality is selected. Posts , Commentaires Atom: Off Underwater, Very High completely blurs the surface, and when there are visible lights and particles Bokeh is also applied. Oh but it gets better! From our comparisons and over 16 hours of gameplay and testing, we can confidently state that the difference between Very High and High is minimal in most scenes, with only the occasional object or surface suffering a noticeable loss of detail. Are the problems limited to series cards? Elsewhere in the PC edition of Rise of the Tomb Raider , new PC-only tessellation enhances the geometric detail of many surfaces and objects throughout the game. And as with the Arkham Origins technique, ambient occlusion shadowing is accurately applied, further increasing the fidelity of the effect. Screen Space Reflections are visible throughout the game, though sometimes only for a split second. I'm just gonna wait for the driver update or a patch and just start again, only about 90 mins into the game. Lower AF will net you almost zero results, that functionality has been virtually free from a performance perspective for 10 years.

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